Bring Game Mechanics in all Applications

Photo by Kelly Sikkema on Unsplash

Three years ago, back in 2013, I visited Gamescom Congress, and although I have missed the first part since I did want to visit the exhibition, I was there for the second part. Its topic that year was “Game based learning”.

I was very impressed by what is being done in Germany, and actually by what is being seriously done! Games are well-respected and appreciated, incorporated into the education process and supported by both public and private parties. Many foundations in cooperation with the state and universities are producing applications and initiatives targeting children and use game mechanics to approach and interpret their behavior. There was a special case study that was presented regarding a Dyscalculia-Training game! Kids with or without dyscalculia where triggered through a scenario to play mini games that challenged their responses in order to come to conclusion of whether they do or not and at which point have Dyscalculia.

I further questioned myself if it would be possible and actually how could we enable or trigger cognitive aspects via interaction in order to create an interaction path based on cognitive responses. We could then imagine adoptive or responsive enterprise apps as well! I mean, why not, games do that already! I still remember first time I inserted Need For Speed Shift’s disc in the console and the very first stage after loading was a fast racing during which the system tried to figure and form my profile, what kind of experience I did have and how quick or successful were the responses I provided.

Why not building enterprise apps that would identify the level of experience and role in projects.

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